#ifndef SERVERSIDECLIENT_H
#define SERVERSIDECLIENT_H

#include "client.h"

#include "../tdreamsock/dreamSock.h"
#include "../command/serverSideCommand.h"

class DreamClient;
class Player;

class ServerSideClient : public Client
{

public:
ServerSideClient();
~ServerSideClient();

	Command  mFrame[COMMAND_HISTORY_SIZE];
    Command  mServerFrame;
    Command  mCommand;

	struct sockaddr address;

	dreamClient *netClient;

	Player* mPlayer;
};

#endif
